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Filename Latest commit message Latest commit date
Alex c8edd0add4 Document Forgejo remote, master branch and push permission rules (D-156, L-030)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 03:40:28 +02:00
.claude/hooks Add CLI permission overview, command rules, permission log hook and milestone routine 2026-10-10 20:54:41 +02:00
addons/gut Add GUT 9.7.1 test framework and input actions 2026-10-09 22:56:09 +02:00
assets Add the used KayKit Medieval Hexagon models (CC0) for the look test 2026-10-11 03:36:24 +02:00
buildings Make buildings passive, add garrisons for towers and walls, replace squad blocking with soft collision 2026-10-10 23:04:00 +02:00
camera Add the look test scene with column/organic views, KayKit buildings and capture modes 2026-10-11 03:36:24 +02:00
docs Document Forgejo remote, master branch and push permission rules (D-156, L-030) 2026-10-12 03:40:28 +02:00
enemies Route enemy ships around the island on a ring instead of across it 2026-10-11 02:35:37 +02:00
environment Document M6: decisions, learnings, terrain note, evaluation checklist with screenshots, mark M6 ready for review 2026-10-11 03:42:20 +02:00
game Make buildings passive, add garrisons for towers and walls, replace squad blocking with soft collision 2026-10-10 23:04:00 +02:00
island Document M6: decisions, learnings, terrain note, evaluation checklist with screenshots, mark M6 ready for review 2026-10-11 03:42:20 +02:00
look_test Document M6: decisions, learnings, terrain note, evaluation checklist with screenshots, mark M6 ready for review 2026-10-11 03:42:20 +02:00
tests Add the look test scene with column/organic views, KayKit buildings and capture modes 2026-10-11 03:36:24 +02:00
tools Document M6: decisions, learnings, terrain note, evaluation checklist with screenshots, mark M6 ready for review 2026-10-11 03:42:20 +02:00
ui Make buildings passive, add garrisons for towers and walls, replace squad blocking with soft collision 2026-10-10 23:04:00 +02:00
units Make buildings passive, add garrisons for towers and walls, replace squad blocking with soft collision 2026-10-10 23:04:00 +02:00
voyage Show arrival results as toasts (reveal first), mark used up and revealed nodes on the chart, preview arrivals on hover 2026-10-10 22:10:50 +02:00
.gitattributes Add Godot 4.7 project skeleton with feature-based folders 2026-10-09 22:25:53 +02:00
.gitignore Ignore IDE MCP config, mark M5b as done after acceptance 2026-10-10 20:59:15 +02:00
.gutconfig.json Fail test run when a test script cannot be loaded 2026-10-10 01:33:38 +02:00
CLAUDE.md Extend new project handover with collaboration, setup pitfalls and git rules 2026-10-11 13:14:21 +02:00
project.godot Show the sea chart as overlay with M key and button, jump to free neighbors, voyage info in F3 2026-10-10 21:26:14 +02:00
README.md Mark the POC as closed in the README 2026-10-11 13:07:42 +02:00

Island Defense Prototype

Status: abgeschlossen (2026-10-11)

Prototyp (POC) für ein Insel-Verteidigungsspiel: eine Siedlung auf einer riesigen Schildkröte, die endlos durch immer gefährlichere Gewässer reist und Überfälle in Echtzeit abwehrt. Zweck des POC war, in zwei spielbaren Prototypen und einem Optik-Test Entscheidungen, Schwierigkeiten und Erkenntnisse zu sammeln und daraus das Pflichtenheft für ein neues Projekt abzuleiten.

Ergebnisse:

Die gesamte Projektdokumentation (Entscheidungen, Erkenntnisse, Workflow, Meilensteine) liegt in docs/.